Anne Pieterse is a multidisciplinary designer and project manager // email

  • About
  • ⠀
  • [Connecting] Samen in Kronenburg
  • [Exhibition] Hybrid Exhibition
  • [Education] MuMo
  • [Mental Health] Joule
  • [Ceramics] Handeled
  • [Textile] Vlisco
  • [Healthcare] The Caretaker
  • [Body Movement] Hands
  • [Other] Project Management
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  • Anne Pieterse is a product designer, with a fascination and passion for organization and management. She combines these two things in her work as a Project manager for GLUE. She graduated from Product design at Artez University of the Arts in 2021 and has been working as a freelance designer since then. Anne aspires to be a connecting element between design and society. In her work she educates and connects people through design.

    ‘Design is the connection between knowledge and people. Design and art have the ability to explain matter and conveying ideas in an understandable manner.’

    2025 - now | Premaster Creative Industries, Radboud University, Nijmegen
    2024 - now | Coordinator Futureproof Nijmegen, Starters, Nijmegen
    2023 - now | Board member (Secretary), GLUE Foundation, Amsterdam
    2023 - 2024 | Project manager, Fillip Studios, Arnhem
    2021 - now | Freelance product designer, Nijmegen
    2021 - 2020 | Content manager, Extrapool, Nijmegen
    2021 - 2021 | Honours programme, Radboud University, Nijmegen
    2020 - now | Project manager, GLUE connected by design, Amsterdam
    2020 - 2022 | Project manager, Dutch Invertuals, Eindhoven
    2020 - 2020 | Internship, GLUE, Amsterdam
    2020 - 2020 | Intership, Dutch Invertuals, Eindhoven
    2019 - 2020 | Shoe minor, ArtEZ, Arnhem
    2017 - 2021 | Bachelor, ArtEZ, Arnhem
    2016 - 2017 | Precourse, ArtEZ, Arnhem
    2016 - 2016 | Orientation course, ArtEZ, Arnhem
    2010 - 2016 | VWO, Geert Grote College, Amsterdam

  • community / neighborhood / connection

    For the pilot ’denk je mee’ by Cultuur Academy on behalf of the Municipality of Arnhem, I was asked to think and work along with the Madser and Fontein community centers in Kronenburg. In the pilot, four different social issues were linked to four different creatives, who worked with the local communities. By bringing a different §ground and perspective they helped creating a different view on the social issues.

    The community center I was linked to had all kinds of projects, enthusiastic residents and initiatives. However, not a lot of locals knew yet what you could do at the community center. With this information I created a framework with which they can show the projects to the neighborhood, and which they can easily adjust whenever something changes in the program. This framework mainly consists of modular poster boards, which can be changed for each new project. At the end of the project, together with one of the neighbors Jahcub Abraham, we organized two afternoons for the neighborhood to meet each other.

  • digital / exhibition / accesibility

    How can a digital ‘layer’ elevate a physical experience, and the other way around? Does the answer to this question provide new ways for people to take part in an exhibition, even if they are not able to visit physically?

    Anne Pieterse and Fillip Studios proudly present the first outcome of Hybrid Exhibition, a research project that investigates these questions. Here, we merge the power of paper with the magic of augmented reality and the convenience of video calls. Now everyone can attend exhibition openings from their own home. Through a paper invitation, we share part of the exhibition in a floor plan, which contains an AR layer to have a closer look at the work. Augmented 3D spaces that give the viewer an artistic impression of the actual exhibition set-up. Hover your phone over the paper invitation you received in the mail and log into the live presentation. Afterwards, hang the poster on your wall as a memento.

    Hybrid Exhibition is a project by Fillip Studios and Anne Pieterse in the context of the program ‘Bouwen aan Talent’ (Building Talent) from Stimuleringsfonds (Creative Industries Fund NL). In the program, young designers are matched with established design agencies to develop a project together. Initially, the goal for Hybrid Exhibition was to be prepared for another round of Covid-19 measures, but the framework that arose along the way turned out to be a useful tool for increasing accessibility and inclusiveness in the broadest sense of the word. Want to know more? Don’t hesitate to reach out. (The images in these examples are based on an existing exhibition of Galerieniemini, works of Fillipstudios, and work by Anne Pieterse)

    Website Fillip Studios

  • education / tactility / social design

    MuMo is an educational toolkit for children to learn with tactile objects. The tools we provide in the current western educational system are limited to reading and writing, therefore, we are not inclusive towards children who have troubles with these ways of learning. Education can shape the way you think and act. Abstract thinking, the ability to organise, categorize and conceptualize is an important skill to have.

    Instead of teaching these principles through text and images, MuMo uses objects with tactile surfaces to learn by using different senses. I see my role as a designer as a connector. I want to connect people and ideas by translating abstract concepts that are mostly expressed through text, by making them tangible. With this project I am trying to spark some change in learning environments through integrating different, multi sensory ways of learning.

    With the introduction of iPads and computers we are shifting to an even less tactile way of learning. I believe that this is a loss of complexity, and that we should integrate more objects and tactile tools to learn with. MuMo is applicable to different learning curves and ages. MuMo teaches about abstraction, organization and selection. Next to that, MuMo is also applicable to other teaching goals, for example learning about colour theory, material qualities, creativity and even evolution by making connections between objects.

  • tactility / motor skills / ceramics

    A cup designed specially for children who are just learning to drink out of cups and starting to learn the cognitive basics of being able to grab and hold things. The handles are crazy shaped and colored to make this learning process a bit more fun and easier. There is an extra handle for the parents to help the kid hold the cup. The cup is made from earthenware, which means that it can hold the milk warm, and is able to be warmed up in a pan au-bain-marie.

  • textile / re-use / cover

    In this collaboration with Vlisco fabrics, I did a material research on how to extend non stretching fabrics like cotton. By adding white I created a colour block to emphasize the design of the Vlisco fabric. With thick theater tape, connected only at certain area's, I made an extendable fabric. With this mechanism I created a cover to make plain furniture more interesting and fun to look at. The cover is protractile, and therefore applicable to every size object.

  • healthcare / future / production design

    In an ecology-centric future, humans have developed technology to hibernate. By spending several months sleeping each year, they try to radically limit their claim to natural resources. While all services and systems are temporarily shut down, some employees in critical professions remain active. They act in the event of possible malfunctions and problems and thus guarantee the safety of everyone. This is one of the short videos in which ArtEZ Arnhem students, invited by Philips Experience Design, reflect on the possible implications of advancing health technology. The starting point of the project is the co-emerging futures research model that Reon Brand developed for Philips Design. Each scenario responds to a 'probe' from a previous exhibition: how desirable is the next step?

    For this project Enrico Klos, Hugo Remmen (interaction design), Vicky-Lynn Geerdink, Salim Sanei and myself (Product design) developed a scenario together with Frank Kolkman and Daan van Dijk. We built a film set around the concept.

    You can watch the film here

    Images by Juuke Schoorl

  • speculative design / healthcare / mental health

    This project is a collaboration with Lara Klingenberg,Salim Sanei (Product design) and Wessel Bosscher (Interaction design). Together we created Joule, a speculative app that can measure your energy level. Often our agendas are filled with as much as possible, without taking into account how we are feeling mentally and physically. Joule is an agenda that helps structuring the day based on the energy level of its user. Instead of having to give feelings a number, we used a sensor to measure the distance of the hand to the phone. With this technology your body can give an indication of how you are doing. We have build a working sensor, where you can indicate the level of energy, which is translated by the size of the circle. By making a fist you can lock the size. There are different levels of energy we measure, Physical and mentally.

  • illustration / research / movement

    For this project I researched the movement of hands. For hours at a time I drew hands of passing pedestrians. I did this with using only one line, so the movement in the passing bodies is also visible in the drawings. The drawings are part of stories I created about the passerby. With this project I want to express the importance of slowing down once in a while, by for example focussing on hands. By looking at one detail of a whole, and trying to capture the essence you look differently at the object.

  • projectmanagement / organization / coordination

    Next to my design practice I also work as a project manager. Below some of the different projects I worked on and am currently working on:

    Coordinator Futureproof Nijmegen (2025)
    Starters, Futureproof

    Design route (2025)
    GLUE amsterdam connected by design

    Innovatielabs at DDW (2024)
    Stimuleringsfonds, CLICKNL

    Design route (2024)
    GLUE amsterdam connected by design

    FRAME x GLUE talks at fuorisalone (2024)
    SOLIDIFIED

    Innovatielabs at DDW (2023)
    Stimuleringsfonds, CLICKNL

    Design route (2023)
    GLUE amsterdam connected by design

    Expedition Æqualis (2022)
    Dutch Invertuals

    Design route (2022)
    GLUE amsterdam connected by design

    The Circle exhibition at MAKK Keulen (2022)
    Dutch Invertuals

    Objects for a New Kind of Society (2021)
    Dutch Invertuals

    Design route (2021)
    GLUE amsterdam connected by design

    True Matter (2020)
    Dutch Invertuals

    Design route (2020)
    GLUE amsterdam connected by design

    Dutch Invertuals Academy (2020)
    Dutch Invertuals

    The Circle exhibition at Kazerne in Eindhoven (2020)
    Dutch Invertuals

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      1 2 3 4 5 5
      joule joule joule
      1 2 3 4
      vlisco vlisco vlisco vlisco
      vlisco vlisco vlisco vlisco vlisco vlisco vlisco
      hands hands hands hands hands hands hands hands